Update posted on /r/Stunfisk a bit ago after working on the team for a weekend.
So I put this team together back in 2014 for VGC and spot Doubles where it performed great, VGC 2015 it did well with a few tweaks, and has just hung around the last two years in spot and doubles OU. With VGC 18 around the corner and the team being almost completely legal as is. (Foul Play on Amoonguss is the only wait-and-see) I want to ride the spot ladder this coming year and see how far I can go with it.
Sucrose (Aromatisse) (F) @ Lum Berry
Ability: Aroma Veil
EVs: 244 HP / 220 Def / 44 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Moonblast
- Swagger
Most often leading the team and setting TR up is Aromatisse. I choose Aromatisse for my TR setter for it's respectable bulk, Fairy typing and Aroma Veil's protection for both itself and it's team mates. Trick room is vital against most offensive teams. with Aroma veil and Lum protecting status and Fake out/Rage Powder supporting it can set up flawlessly barring a surprise Z-move KO. Once TR is in play it can chip with Moonblast or disrupt with Swagger.
EVs are solely optimized for defense to survive most super effective hits and the hardest neutral hitters.
252+ Atk Muk-Alola Gunk Shot vs. 244 HP / 220+ Def Aromatisse: 176-210 (85 - 101.4%) -- 6.3% chance to OHKO
252 SpA Gengar Sludge Bomb vs. 244 HP / 44 SpD Aromatisse: 162-192 (78.2 - 92.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 44 SpD Aromatisse: 174-206 (84 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Iron Head vs. 244 HP / 220+ Def Aromatisse: 174-205 (84 - 99%) -- guaranteed 2HKO
252+ SpA Life Orb Tapu Lele Psychic vs. 244 HP / 44 SpD Aromatisse in Psychic Terrain: 173-204 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 244 HP / 220+ Def Aromatisse in Grassy Terrain: 156-184 (75.3 - 88.8%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252+ Atk Krookodile Power Trip (220 BP) vs. 244 HP / 220+ Def Aromatisse: 174-204 (84 - 98.5%) -- guaranteed 2HKO
Shichimi (Hariyama) @ Flame Orb
Ability: Guts
EVs: 28 HP / 252 Atk / 4 Def / 220 SpD / 4 Spe
Adamant Nature
- Fake Out
- Heavy Slam
- Rock Slide
- Close Combat
Usually leading alongside Aromatisse on any non-TR or Lele team is Hariyama. One of if not the most powerful slow Fake Out users in the game. Fake out gives Aromatisse support to set without a double target and lures opposing Fake out users to aim at Hariyama. Once up and Guts activates it can run through most neutral targets with Close Combat, Heavy Slam for Tapus, Fairies and rare Minimize users. Rock Slide covers Flying threats such as Charizard-Y, Thundrus and Drifblim while providing a spread move and flinch.
EVs are a bit all over the place.
252 attack for maximum attack power
28 HP rounds down burn damage
4 speed keeps him above 0spd Scrafty sets
220 to make him as bulky as possible against special attacks.
4 Defense was leftover filler
252+ Atk Guts Hariyama Close Combat vs. 252 HP / 0 Def Muk-Alola: 202-238 (95.2 - 112.2%) -- 68.8% chance to OHKO
252+ Atk Hariyama Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele: 180-214 (101.6 - 120.9%) -- guaranteed OHKO
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 4 HP / 0 Def Tapu Koko: 122-144 (83.5 - 98.6%) -- guaranteed 2HKO (KO w/ fake out)
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 20 Def Tapu Fini: 93-110 (52.5 - 62.1%) -- guaranteed 2HKO (Aroma can Swagger Hariyama in misty terrain to make this a OHKO)
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 252+ Def Eviolite Clefairy: 156-184 (88.1 - 103.9%) -- 25% chance to OHKO
252+ Atk Hariyama Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 164-196 (106.4 - 127.2%) -- guaranteed OHKO
252+ Atk Guts Hariyama Heavy Slam (120 BP) vs. 252 HP / 252+ Def Amoonguss: 96-113 (43.4 - 51.1%) -- 4.7% chance to 2HKO
Truffle (Amoonguss) (F) @ Focus sash
Ability: Regenerator
EVs: 244 HP / 212 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Sludge Bomb
- Foul Play
Amoonguss has been a doubles staple since it's introduction for it's typing, bulk and spore/rage powder. He is the more defensive lead for matchups involving Lele or opposing TR teams. While focus sash seems bad for a bulky build it's the only way to survive a Z-Psychic from Lele and either live to enjoy TR or lure an additional attack. Spore is it's awesome 100% sleep and appreciates Aroma Veil's immunity to taunt/encore, Sludge Bomb is a STAB and hits the other Tapus and grass types hard. Foul Play is an interesting coverage move and feeds well off of Swagger boosts from Aromatisse or from opposing Belly Drums.
EVs are for bulk despite focus sash, as speed is best low and gains no 2-OHKOs by investing into S.atk.
244 rounds up Regen recovery by a point (and Sitrus recovery as was used prior on the set)
212 Defense allows Amoonguss to survive Jolly M-Metagross's Zen Headbutt
44 S. Defense hits no particular goal on this set, It made HP ice from Thundrus a 4hko with Sitrus.
4 speed keeps him above most 0speed TR threats and even the rare 31IV base 30 to avoid a speed tie, letting me reliably spore first if I can keep the opponent from using their own trick room.
4 S.atk is leftover filler
0 Atk Amoonguss Foul Play vs. 220 HP / 36 Def Metagross: 96-114 (52.4 - 62.2%) -- guaranteed 2HKO (Ohko if Swag'd)
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 244 HP / 212+ Def Amoonguss: 182-216 (82.7 - 98.1%) -- guaranteed 2HKO
4 SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Tapu Bulu: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
4 SpA Amoonguss Sludge Bomb vs. 252 HP / 0 SpD Whimsicott: 228-268 (136.5 - 160.4%) -- guaranteed OHKO
Chef's Knife (Doublade) (F) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 244 HP / 120 Atk / 60 Def / 84 SpD
Brave Nature
IVs: 0 Spe
- Shadow Sneak
- Iron Head
- Swords Dance
- Wide Guard
Doublade is an interesting tank and pivot for my team. Admittedly Doublade is largely here out of personal preference, but it still has the typing, stats and movepool to be a effective team member. It can come in easily on everything the three pokemon above fear except fire and provide cover for spread moves and pick off weakened opponents with Shadow Sneak. Iron Head is a solid STAB and can flinch under TR. Swords dance is a risk but can clean up late game with.
EVs were set to survive some of the strongest SE hits he could take. With enough attack to still have some damage potential.
252 Atk Garchomp Tectonic Rage (180 BP) vs. 244 HP / 60 Def Eviolite Doublade: 138-164 (83.6 - 99.3%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. 244 HP / 84 SpD Eviolite Doublade: 138-164 (83.6 - 99.3%) -- guaranteed 2HKO
252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 244 HP / 60 Def Eviolite Doublade: 150-176 (90.9 - 106.6%) -- 37.5% chance to OHKO
120+ Atk Doublade Iron Head vs. 4 HP / 0 Def Tapu Lele: 152-180 (104.1 - 123.2%) -- guaranteed OHKO
120+ Atk Doublade Shadow Sneak vs. 4 HP / 0 Def Mega Gardevoir: 84-102 (58.3 - 70.8%) -- guaranteed 2HKO
120+ Atk Doublade Iron Head vs. 4 HP / 0 Def Mimikyu: 144-170 (109.9 - 129.7%) -- guaranteed OHKO
Convection (Rotom-Heat) @ Firium Z
Ability: Levitate
EVs: 132 HP / 4 Def / 140 SpA / 4 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Light Screen
- Volt Switch
- Overheat
Rotom is the much more fire resistant pivot that can switch in and support the team. It's Electric/Fire typing grants some of the best non-steel resistances. Sometimes used as a lead against weather teams as it can usually block Torkoal or Pelipper. Z-Overheat is the hidden nuke that can punch holes in teams.
EVs are a bit of a mixed bag here
228 speed to beat Politoed so I can smack it and run with Volt Switch.
140 S.atk to OHKO Landorus-T with Z-Overheat
132 HP and 4 S.def keep it alive against Lele's Psychic
4 Def was leftover filler
252+ SpA Tapu Lele Psychic vs. 132 HP / 4 SpD Rotom-H in Psychic Terrain: 118-141 (83 - 99.2%) -- guaranteed 2HKO after Sitrus Berry recovery
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Landorus-T: 172-204 (104.2 - 123.6%) -- guaranteed OHKO
140+ SpA Rotom-H Volt Switch vs. 4 HP / 0 SpD Pelipper: 276-328 (202.9 - 241.1%) -- guaranteed OHKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 252 HP / 4 SpD Torkoal in Sun: 143-168 (80.7 - 94.9%) -- guaranteed 2HKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 252 HP / 4 SpD Aegislash-Shield: 204-240 (122.1 - 143.7%) -- guaranteed OHKO
140+ SpA Rotom-H Inferno Overdrive (195 BP) vs. 180 HP / 148+ SpD Celesteela: 224-266 (114.8 - 136.4%) -- guaranteed OHKO
Gunkanmaki (Gyarados) (F) @ Gyaradosite
Ability: Intimidate
EVs: 28 HP / 4 Def / 252 Atk / 4 SpD / 224 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
Gyarados is one of the best pokemon in doubles and one of the best Mega evolutions due to it's well placed abilities and type change that flips most of it's weakness and resists making it difficult to remove quickly. It can be played early along Aromatisse or Hariyama to bring Intimidate support and quick offensive pressure against teams weak to it. Likewise it can also function as a the late game cleaner when TR is on it's last turns or gone. Dragon dance can punish opponents stalling out the last TR turn or set a win condition while Amoonguss/Doublade can protect it. Waterfall, Ice Fang, and EQ are the General STAB and coverage moves. While Mold Breaker allows him to bypass Storm Drain, Mulitscale, and Levitate to further increase coverage, as well as Entrainment + Sturdy/Wonder Guard gimmicks.
EVs Maximize attack and give enough speed to outpace Smeargle and Bulu prior to boosting ,and Tapu Koko/Base 130s after a boost. Hp was mostly filler but can ensure it's survival against Lele's unboosted Moonblast
Calcs:
252+ SpA Tapu Lele Moonblast vs. 28 HP / 4 SpD Mega Gyarados: 144-170 (82.7 - 97.7%) -- guaranteed 2HKO
252 Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 0 Def Dragonite: 180-212 (108.4 - 127.7%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Ice Fang vs. 4 HP / 0 Def Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 244 HP / 108+ Def Gastrodon: 126-148 (58 - 68.2%) -- guaranteed 2HKO
252 Atk Mold Breaker Mega Gyarados Earthquake vs. 244 HP / 0 Def Bronzong: 86-102 (49.7 - 58.9%) -- 98.4% chance to 2HKO
Videos:
http://replay.pokemonshowdown.com/gen7b ... -578767213Crit z-move takes out Aromatisse, Gyara and Rage Powder take the win.
http://replay.pokemonshowdown.com/gen7b ... -644972403Sash Amoonguss strat against Tapu Lele
http://replay.pokemonshowdown.com/gen7b ... -646644977Rotom being an effective lead and pivot with volt switch, Doublade cleaning late game
Overall I'm quite happy with this team and hope to use it in the coming year for VGC 18. I do have some misgiving on a few EVs spreads and moves on the team that I would like input or opinions on:
Aromatisse:
Swagger is pure luck hax, although Amoonguss can abuse the boosts and it helps counterplay Tapu Fini. Would like something more reliable here.
Hariyama:
Not sure how to level it's EVs on S.def? I could push some into def to survive something, or add a bit of speed to outpace something outside of Trick room?
Amoonguss:
Foul Play is still up in the air until USUM release. Not sure if I should keep Regenerator or if I should try Effect Spore for a hax sleep/para chance?
Rotom-H:
Light Screen is useful but I feel something could work better here? It's EV spread works but I feel it's a bit overthought and probably hinders it.
Doublade:
Think that it's the best it can do given it's a pretty gimmick choice. Maybe refocus the EVs into attack?
Gyarados:
Ice Fang is a filler move, would like something better to hit Tapu Fini with, but Stone Edge's accuracy is terrible...