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Dr.DoubleDuel
Dragon Tamer
Joined: Sat Dec 04, 2004 4:08 pm Posts: 200
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Sorry guys! Finals are coming next week, and I have been doing schoolwork like crazy!!! OMG! School is sooo annoying~~~!!!! Anyway... I am updating the guide now with the previously added teams. Once again, sorry for the major set back.
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Fri Jan 21, 2005 6:56 am |
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Dr.DoubleDuel
Dragon Tamer
Joined: Sat Dec 04, 2004 4:08 pm Posts: 200
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Finally! I updated... *sigh* Is the guide really gonna get deleted?
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Fri Jan 21, 2005 7:01 am |
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RaichuLatias
Pokemon Master
Joined: Wed Aug 04, 2004 4:50 pm Posts: 1205 Location: Southern Island
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No, it's not going to get deleted.
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Fri Jan 21, 2005 2:10 pm |
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psycho_freak
Ace Trainer
Joined: Fri Aug 27, 2004 12:00 am Posts: 333 Location: Australia Gender: Male Awsome-Factor: 1337
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<font color=ACEACE>Water Pokemon Master, is just being a Wannabe Moderator. Only we can hurt, but we won't, but we can, but we won't, we'll I can't since I don't mod here, but some of use can, but they won't, I think.
_________________ "In a world without walls or fences, what need it there for windows or gates?" - CEO of Appple
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Fri Jan 21, 2005 4:35 pm |
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Dr.DoubleDuel
Dragon Tamer
Joined: Sat Dec 04, 2004 4:08 pm Posts: 200
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Omg dude... that's confusing... I get it though... I think...
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Fri Jan 21, 2005 6:08 pm |
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Dr.DoubleDuel
Dragon Tamer
Joined: Sat Dec 04, 2004 4:08 pm Posts: 200
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Okay guys. I will have a fresh new Teams and maybe even a new version by Friday. Since Midterms have come up for me, I get time to think of new teams while I am done with tests. I will try to make the guide easier to read too! Anyway, I hope this can come true. If it does, there will be over 15 new teams .
~Dr.DoubleDuel
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Wed Jan 26, 2005 9:17 pm |
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Groudon King
Pokemon Ranger
Joined: Fri Oct 08, 2004 8:24 pm Posts: 521 Location: Cave of Origins, in the Depths of the Abyss
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I got a new team
@leftovers
Ability: Soundproof
Moves:
Toxic
Rest
Light Screen
Magical Leaf
@leftovers
Ability: Soundproof
Toxic
Rest
Reflect
Magical Leaf
This is a well balanced team using defensive moves. In the start of the battle they use Toxic on the opponents. The Mr. Mimes then follows with Light Screen and Reflect. Because what is better than one pokemon tank? Two of them! When health is running two low then it's time to use rest. Your enemies will be down and your guys will be itching for the next fight. I highly recommend using PP ups to increase their moves to the max, making them a major pest to the enemy. And with Magical Leaf you can't miss. Please note that this team is not recommended for opposing teams with steel pokemon.
Note: Thanks sNOwBaLL, I read in a book that it worked differently, but it does have alot of type-o's (bad spelling)
_________________TRADE (Lv. 51 Palkia) Sig & TC by me
Last edited by Groudon King on Fri Feb 04, 2005 6:48 pm, edited 1 time in total.
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Thu Feb 03, 2005 1:35 pm |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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Maybe you can have Light Screen on one of them, and Reflect on the other? Since it's quite of a waste to have them both know both moves when the effects do not stack.
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Fri Feb 04, 2005 6:28 am |
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Dr.DoubleDuel
Dragon Tamer
Joined: Sat Dec 04, 2004 4:08 pm Posts: 200
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Sorry I haven't been here... I kind of lost interest in Pokemon now. Since I just turned 16 (yesterday), im starting to move on. Don't worry though, I will still be around here for a while.
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Wed Feb 09, 2005 6:47 pm |
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Kari Kagome & Mewtwo
Bug Catcher
Joined: Fri Sep 10, 2004 10:57 am Posts: 17
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Thu Feb 17, 2005 10:32 pm |
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Neo_Matrix
Pokemon Ranger
Joined: Sun Feb 20, 2005 7:10 am Posts: 765 Location: That place where burgers are made.
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Can u add this team??:
@ Leftovers/Chesto Berry
Psych Up
Shadow Punch
Seismic Toss/Rest
Toxic
@ Salac Berry
Double Team
Psychic
Moonlight
Shadow ball
Umbreon keeps on using Double Team while Dusclops Toxics the opponent. Then Dusclops uses Psych Up on Umbreon so they can stay in battle for a long while. Psychic covers Umbreon's Fighting weakness and if you chose Seismic Toss over Rest then that can defeat the Dark types. Attack with Psychic, Shadow Ball and Shadow Punch and Rest/Moonlight when necessary. Basically annoy your opponent and WIN WIN WIN!!!
Last edited by Neo_Matrix on Mon Mar 07, 2005 1:31 pm, edited 1 time in total.
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Sun Feb 20, 2005 7:39 am |
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tessa7338
Pokemon Ranger
Joined: Sat Feb 19, 2005 11:47 pm Posts: 603 Location: Red Sands
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Sand Stream belongs to Tyranitar, BTW.
_________________<center> Avatar by CHARZARDRAKE | Signature by Dragonite DeviantART | Webcomic | Photobucket
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Sun Feb 20, 2005 10:02 pm |
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Kari Kagome & Mewtwo
Bug Catcher
Joined: Fri Sep 10, 2004 10:57 am Posts: 17
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Tue Feb 22, 2005 5:50 pm |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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That sounds like a good set, but seismic toss doesn't do any REAL damage, it does damage based on the user's level.
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Sun Feb 27, 2005 10:38 am |
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Kari Kagome & Mewtwo
Bug Catcher
Joined: Fri Sep 10, 2004 10:57 am Posts: 17
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Thu Mar 03, 2005 3:07 pm |
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leet for
Dragon Tamer
Joined: Sun Sep 26, 2004 8:39 am Posts: 204
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wow this thread is dying i hope people post more
_________________<center> Thanks to Swampert20 for the bar and Swablu </center>
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Sat Mar 12, 2005 7:24 am |
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Neo_Matrix
Pokemon Ranger
Joined: Sun Feb 20, 2005 7:10 am Posts: 765 Location: That place where burgers are made.
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this is the first thread i ever posted on and i always check this post to see if my team has been added to the main list of teams. But it hasn't
*Boohoo*
lol
_________________ sweet17: You look like the Farm Fresh guy lol bloodninja: Well, you look like you ATE the Farm Fresh guy.... bloodninja: Not to mention all the groceries.
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Sun Mar 13, 2005 3:49 am |
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Myuutsuu
Pokemon Ranger
Joined: Sun Feb 06, 2005 8:45 am Posts: 744 Location: Livin' it up in Shin'o
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Can someone rate this Double-Battle combo:
Item: Lefties
Lv. 60
Swift
Psybeam
Morning Sun
Psychic
I'll send out Espeon with:
Item: Blackglasses
Lv. 60
Faint Attack
Quick Attack
Moonlight
Confuse Ray
I do have a back-up Espeon & Umbreon from Colosseum:
Item: Lefties
Lv. 80
Confusion
Psychic
Psybeam
Helping Hand
Item: Blackglasses
Lv. 80
Faint Attack
Bite
Helping Hand
Confuse Ray
I'd prefer not to use the Back-ups however they are more powerful in my opinion.
_________________
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Sun Mar 27, 2005 3:54 am |
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Blaziken386
Dragon Tamer
Joined: Mon Dec 13, 2004 7:17 am Posts: 204 Location: Cinnabar Island
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Over Grow|Shell Bell
Sleep Powder
Sunny Day
Synthesis
Solar Beam
~and~
Flame Body|
Flame Thower
Substitute
Thunder Punch
Focus Punch
______________
Damp|Shell Bell
Surf
Perish Song
Ice Beam
Belly Drum
~and~
Sound Proof|Focus Band
Thunder Bolt
Mirror Coat
Protect
Return
______________
Synchronize|
Psychic
Brick Break
Earth Quake
Amnesia
~and~
Synchronize|Left Overs
Double Team
Rest
Shadow Ball
Baton Pass
______________
This is also my new team for FR
_________________<center> </center>
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Sun Mar 27, 2005 3:25 pm |
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Sneaky Sneasel
Gym Leader
Joined: Sat Feb 12, 2005 5:21 pm Posts: 3128 Location: College
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Snowball, not to sound rude, but that's what he did; he just put 3 2-Pokemon teams, not 1 big one. He just mentioned off topic that that's his team for FR.
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Mon Mar 28, 2005 5:48 am |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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Yeah I just realised. Don't know what's happening to me nowadays; I seem to miss a lot of obvious stuff :roll:
Sorry, Blaziken386!
PS: Somehow I can't delete that post, so I've changed it to some rubbish (orth or something like that). Can a mod delete that post for me? Thanks.
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Tue Mar 29, 2005 7:06 am |
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Neo_Matrix
Pokemon Ranger
Joined: Sun Feb 20, 2005 7:10 am Posts: 765 Location: That place where burgers are made.
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here is another team:
Focus Band
Rock Head
Explosion
Rest
Double Edge
Rock Slide
Anything
Volt Absorb
Protect
Thunderbolt
Sweet Kiss
Thunder Wave
Raichu protects, while Golem Explodes. HOPEFULLY, Golem will endure the hit with Focus Band . Next turn Golem rests, while Raichu Paralyses the opponents and then confuses them.Thunderbolt all other pokemon, while Golem uses Double Edge/Rock Slide to KO opponent. If you play your cards right, then you can redo the whole setup, and KO two more pokemon.
_________________ sweet17: You look like the Farm Fresh guy lol bloodninja: Well, you look like you ATE the Farm Fresh guy.... bloodninja: Not to mention all the groceries.
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Tue Mar 29, 2005 12:34 pm |
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RaichuLatias
Pokemon Master
Joined: Wed Aug 04, 2004 4:50 pm Posts: 1205 Location: Southern Island
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sN0wBaLL wrote: PS: Somehow I can't delete that post, so I've changed it to some rubbish (orth or something like that). Can a mod delete that post for me? Thanks.
Do you have any other internet connections like Internet Explorer?
For some reason AOL won't work for me, but Internet Explorer will.
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Tue Mar 29, 2005 12:51 pm |
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Magus
Pokemon Master
Joined: Mon Feb 28, 2005 7:12 pm Posts: 1400 Location: Aurora, CO
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Here is my 2-on-2 team:
w/Petaya Berry
Solarbeam
Sunny Day
Dragon Claw
Iron Tail
w/Focus Band
Flamethrower
Crunch
Torment
Shadow Ball
This works pretty well, the only real bad issue is protecting Houndoom from fighters, but it's still good.
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Tue Mar 29, 2005 12:52 pm |
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Kari Kagome & Mewtwo
Bug Catcher
Joined: Fri Sep 10, 2004 10:57 am Posts: 17
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Hey guys guess whos back with another 2vs2 strat?
Aerodactyl
Max Stats lvl 100: HP: 364 - ATTACK: 309 - DEFENSE: 229 - SP. ATK: 219 - SP. DEF: 249 - SPEED: 359
Traits:
Pressure- Every move that hits Aerodactyl costs 1 extra PP. Don't use it, because you'll see why.
Rock Head- Prevents Recoil. Go with this.
Jumpluff
Max Stats lvl 100: HP: 354 - ATTACK: 209 - DEFENSE: 239 - SP. ATK: 209 - SP. DEF: 269 - SPEED: 319
Traits:
Chlorophyll- doubles speed in the sunshine. This is a wasted effort as Jumpluff is fast enough. Plus you'll want Jumpluff to be slower than aero anyways.
This isnt just an individual combo but rather a combination of multiple 2vs2 strats. Both Aerodactyl and Jumpluff are fast enough to pull these strats off before taking a beating from the opponent.
Aerodactyl @;leftovers
- Substitute
- Rock Slide
- Earthquake/Double-Edge
- HP Flying
Jumpluff @;leftovers
- Swagger
- Sleep Powder
- Helping Hand
- Leech Seed/Substitute/Protect
The first of the strat is pretty obvious: Aero subs while Jumpluff swaggers Aerodactyl. Aero gets the attack boost but not the confusion. More than often though I've found myself having Jumpluff use sleep Powder the first turn instead of Swagger. Once you feel Aerodactyl has enough swagger boosts to start beating the **** out of other pokes, just have Jumpluff use Helping Hand. Earthquake is nice on Aero seeing as Jumpluff is immune to it, but Flying/Levitate Pokemon are common in 2vs2, so Double edge works just as good.
EVs:
Aerodactyl- 252 Attack/Speed, 6 HP w/ Jolly. Same as a 1vs1 Aero
Jumpluff- Jumpluff is gonna need more defenses than it would in 1vs1. I recommend max HP, near max speed (this is in case you come up against this combo, so you'll at least be able to outspeed your opponent's jumpluff) and the rest towards the defenses, if any.
Counters: Starmie should get rid of Jumpluff fairly easily, as would anything with at least 351 speed and an ice move. This strat also counters itself, giving you a 50/50 chance however. Electrode takes aerodactyl apart, leaving the next poke to come in with a confusion problem. Things with great defense (ie: Skarmory, Claydol) should be able to withstand the hits (just remember that Rock Slide's base power is halved in 2vs2).
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Tue Mar 29, 2005 6:15 pm |
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