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Venumeleon
Dragon Tamer
Joined: Thu Dec 09, 2004 11:31 pm Posts: 139
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Cless' Magneton looks interesting. I think HP Water works better though, since it also covers Ground types and deals more damage to Rock/Grounds, as well as Fires. Not soo sure about Endure though... maybe Metal Sound instead to increase damage done by HP/T-Bolt?
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Wed May 18, 2005 12:17 am |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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Sneaky_Sneasel wrote: Thanks for the review, but you not an offical rater here. The 4 actual ones are WPM, Veneumeleon, snowball, and papersun.
Hey, the point of this thread isn't just to get sets into the Hall of Fame. It's more of getting people to get interested in alternative strategies. This basically means all opinions are welcome
Anyway, go ahead and test the Yanma WPM, and you might want to add the Magneton and Charizard to your test-list. I'm fine with both, though Magneton isn't too creative to me; it's still got Thunderbolt and Thunderwave, and Hidden Power, albeit it being an Ice type instead of a Water type. You might want to try Metal Sound over Endure like Venu suggested.
EDIT: I just added WPM's Hariyama and SS's Mr. Mime to the HoF. Congratulations
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Wed May 18, 2005 1:49 am |
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RaichuLatias
Pokemon Master
Joined: Wed Aug 04, 2004 4:50 pm Posts: 1205 Location: Southern Island
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I don't think I got a reply about the Pikachu set awhile ago,
it's the Reversal, Endure, T-Wave, Thunderbolt/Surf.
Also are we doing anything with the Mean Look, Body Slam and Bite Umbreon?
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Wed May 18, 2005 9:22 am |
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tessa7338
Pokemon Ranger
Joined: Sat Feb 19, 2005 11:47 pm Posts: 603 Location: Red Sands
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Never knew RL was a rater.
 /{hitmonlee}
Endure
Protect
Reversal
Toxic
Slightly improved version of Yanma.
(It has been proven that EVERY pokemon can learn Toxic, except of course those that can't learn anything at all like Magikarp.)
And I'm kind of frussed that just about everything I put is either too standard, or just a "got potential". Like:
 @ Chesto
HP Psychic
Rest
Toxic
Roar
Attract
Thunder Wave
Supersonic
Fill (Iron Tail or something)
 o+
Attract
Thunder Wave
Confuse Ray
Shadow Ball
...*sigh*
Let's have another.
??? | Sand Veil
Sandstorm
Double Team
Sand Attack
Fill (Giga Drain/ Leech Seed/ Destiny Bond)[/quote]
_________________<center>  Avatar by CHARZARDRAKE | Signature by Dragonite DeviantART | Webcomic | Photobucket
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Wed May 18, 2005 7:24 pm |
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Cless
Psychic Trainer
Joined: Sat Mar 12, 2005 8:01 am Posts: 71
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I've tried Metal Sound over Endure, but Endure is needed to activate Salac. Maybe Metal Sound looks better on paper, it isnt on this set. Plus, it is Magnetons standard move. And btw there arent other creative Magneton sets without T-bolt and Thunderwave. Since Maggy has a terrible movepool.
Also, the Detect/Protect thing doesnt work, pity though.
Edit 1: HP Water looks better than Ice to me, so I'm fine with it.
Edit 2:  @ Choice Band
Sturdy
76 HP / 182 Atk / 252 Def
Adamant
- Earthquake
- Explosion
- Focus Punch
- Rock Slide
Edit3:
 @ King's Rock
Thick Fat
252 Atk / 176 Spd / 82 SDef
Jolly
- Heal Bell
- Milk Drink
- Rock Slide
- Thunder Wave
Interesting.
Btw, why are you raters being so hard? I mean, look at the HoF, there are some serious crap Pok
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Thu May 19, 2005 10:51 am |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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WPM have you tested tessa's Yanma? And you may test tessa's Toxi-Shuffling Zangoose as well.
Well Cless, the point of the Swampert is not so simple. Curse, Mirror Coat and Rock Slide are not in its standard set in fact. The strategy here is to Curse up to raise Defense and Attack, before sweeping with Earthquake and Rock Slide. When the opponent decides that he can't do much damage to you through physical attacks due to your raised defenses and uses a Grass move or something, chances are, you survive, and then a Mirror Coat will deal with the opponent.
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Sat May 21, 2005 6:44 pm |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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Ack, I forgot to test those. -.- I'll get right to it.
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Sat May 21, 2005 6:55 pm |
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Venumeleon
Dragon Tamer
Joined: Thu Dec 09, 2004 11:31 pm Posts: 139
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Cess, your Sudowoodo is fine, but there's nothing absolutely creative about it. It's basically three attack moves and a blow-up. Miltank, Sesimic Toss'd work better over Rock Slide, but that'd be a little standard.
As a side note, next time anyone posts movesets, it'd be nice to explain how the strategy works.
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Sun May 22, 2005 12:41 am |
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Cless
Psychic Trainer
Joined: Sat Mar 12, 2005 8:01 am Posts: 71
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sN0wBaLL wrote: WPM have you tested tessa's Yanma? And you may test tessa's Toxi-Shuffling Zangoose as well.
Well Cless, the point of the Swampert is not so simple. Curse, Mirror Coat and Rock Slide are not in its standard set in fact. The strategy here is to Curse up to raise Defense and Attack, before sweeping with Earthquake and Rock Slide. When the opponent decides that he can't do much damage to you through physical attacks due to your raised defenses and uses a Grass move or something, chances are, you survive, and then a Mirror Coat will deal with the opponent.
Grass is Special. Otherwise you won't use Mirror Coat. And Curse only raises defense and attack. And believe me, Cursepert is oh so common. I use this one: Curse - Rock Slide - Ice Beam - Rest/Earthquake.
And the Yanma doesn't work I've tested it. Detect/Protect won't work.
@Venumeleon: Yeah, I was first thinking about using Slam. Maybe that'll work.
Edit: Seismic Toss is a no-no. Plz read. It has King's Rock attached, in case you didn't see.
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Sun May 22, 2005 1:18 am |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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I know Grass is special, I know Curse raises Defense and Attack. Maybe my explanation wasn't clear enough, so I'll say it again. Curse makes the foe think twice about using physical moves, that is why the foe will resort to special moves such as Grass type moves. That's when you use Mirror Coat to take down the foe. While Cursepert is common, more standard would be the Ice Beam/Surf/EQ/Rest one.
Pity the Yanma doesn't work 
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Sun May 22, 2005 1:42 am |
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Sefrin
Dragon Tamer
Joined: Sun May 08, 2005 9:49 pm Posts: 180 Location: Forest of Tranquility
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Cacturne sand veil
Neutral nature- leftovers
Leechseed
toxic
ingrain
sandstorm
Basically this build drains the enemies hitpoints whilst your own rise. cacturnes sand veil will raise it's evasivness so it is less likely to take a hit. damage from toxic, leech seed and sandstorm is a pretty rapid killer
Clefable- cute charm
quiet nature- miricale seed
Meteor mash
solarbeam
cosmic power
moonlight
This is my space theme Clefable who i named Galaxia. the novelty comes from all it's attacks having something to do with space. Plus clefable can make use of weather changes with moonlight and solarbeam. After a few cosmic powers it's defense will be so high that it can charge solarbeam with out worrying about fainting and can keep using meteor mash till it raises clefables attack.
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Sun May 22, 2005 6:41 am |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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Sefrin, your movesets aren't creative and lack strategy. Sorry.
Anyway, Yanma won't work. Dtect+Protect won't stack. And Zangoose got OHKOed on the first turn. Almost every time. He doesn't have the defenses to last long enough. It looked interesy=ting on paper, though.
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Sun May 22, 2005 10:08 am |
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Sneaky Sneasel
Gym Leader
Joined: Sat Feb 12, 2005 5:21 pm Posts: 3128 Location: College
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Wee, I'm bored...again.
 @ Lefties | Jolly
EVs: 252 Speed; 129 Defense; 129 Sp. Defense.
~Detect
~Protect
~Toxic
~Whirlwind
Toxicswitcher, alternate Detect Protect.
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Sun May 22, 2005 10:49 am |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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As snowball and I just said, Detect+Protect won't stack, and several people who use Hairy there uses a toxishuffler, especially on Netbattle.
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Sun May 22, 2005 11:03 am |
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Cless
Psychic Trainer
Joined: Sat Mar 12, 2005 8:01 am Posts: 71
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sN0wBaLL wrote: I know Grass is special, I know Curse raises Defense and Attack. Maybe my explanation wasn't clear enough, so I'll say it again. Curse makes the foe think twice about using physical moves, that is why the foe will resort to special moves such as Grass type moves. That's when you use Mirror Coat to take down the foe. While Cursepert is common, more standard would be the Ice Beam/Surf/EQ/Rest one.
Pity the Yanma doesn't work 
HP Grass is physical. Giga drain will OHKO it.
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Sun May 22, 2005 11:36 am |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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What do you mean HP: Grass is Physical? And no, Giga Drain won't kill it, I've tried.
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Sun May 22, 2005 12:13 pm |
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Sneaky Sneasel
Gym Leader
Joined: Sat Feb 12, 2005 5:21 pm Posts: 3128 Location: College
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Oh...sorry...I kinda...forgot. 
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Sun May 22, 2005 12:53 pm |
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Magus
Pokemon Master
Joined: Mon Feb 28, 2005 7:12 pm Posts: 1400 Location: Aurora, CO
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Toxiburnshuffle Ninetales
 @ Lefties
Falmethrower
Toxic
Roar
Will-o-whisp
and the rain dance Tyranitar!
 @ Petaya Berry
Rain Dance
Surf
Thunder
Earthquake/Crunch/whatever...
ph34r my boredom! cause it comes out with really odd ideas!
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Sun May 22, 2005 1:00 pm |
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Cless
Psychic Trainer
Joined: Sat Mar 12, 2005 8:01 am Posts: 71
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Water Pokemon Master wrote: What do you mean HP: Grass is Physical? And no, Giga Drain won't kill it, I've tried.
Hidden Power = Normal, so HP Grass is normal too. And my Swampert never survived a Giga Drain though. But whatever, it's okay.
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Sun May 22, 2005 1:42 pm |
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Benjamin
Pokemon Ranger
Joined: Sat Dec 18, 2004 7:10 pm Posts: 740 Location: Houston, TX
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...What? HP=Any type BUT normal. I don't understand your logic.
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Sun May 22, 2005 1:58 pm |
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Magus
Pokemon Master
Joined: Mon Feb 28, 2005 7:12 pm Posts: 1400 Location: Aurora, CO
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I think they're saying that because when you look at the attacks of the pokemon with HP is says that HP is normal when it isn't.
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Sun May 22, 2005 2:07 pm |
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Venumeleon
Dragon Tamer
Joined: Thu Dec 09, 2004 11:31 pm Posts: 139
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About Hidden Power, I'm not sure about it, but then again, you can Counter it no matter the type, so...
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Sun May 22, 2005 7:09 pm |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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I'm pretty sure HP Grass is a Special move. Hidden Power cannot be Normal. And Giga Drain won't OHKO a Swampert if I'm not wrong.
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Sun May 22, 2005 7:34 pm |
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Cless
Psychic Trainer
Joined: Sat Mar 12, 2005 8:01 am Posts: 71
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I'm serious right now, I have tried countering (with Mirror Coat) a HP move so many times, and it failed. Its because the move 'Hidden Power' is classified as the Normal Type. So I think you only can Mirror it with the move Counter.
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Mon May 23, 2005 12:09 am |
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sN0wBaLL
Lite Four
Joined: Tue Nov 02, 2004 3:03 am Posts: 3827 Location: Singapore
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Have you tried Countering a HP Grass then?
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Mon May 23, 2005 3:13 am |
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